ALICE MINGYA GAO
LEVEL DESIGNER|GAME DESIGNER
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Passionate, autonomous, adaptable, a constant learner and a team player.
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Having spent my early professional stage working intensively on varied AAA production, I gained solid competence & experience on Level Design and all its related aspects. Always driven by the passion of game creation, I'm looking for new opportunities in the EU.
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Currently work at PLAYDEAD as gameplay designer in Copenhagen, Denmark. Previously worked at Moonycat Entertainment(France) as lead designer, on challenge tombs of "Shadow of the Tomb Raider" as puzzle/level designer, on Co-op War zones of "Marvel's Avengers" as mission/world designer, and on world building of Far Cry 5's DLC "Hours of the Darkness".
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Fluent in English and French, native Chinese. Game Design Master degree of ENJMIN in France, formerly a film maker and journalist. An enthusiast of street photography and dance.
Feel free to contact me.