
ALICE MINGYA GAO
LEVEL DESIGNER|GAME DESIGNER
Bring It Back (6-month student project)
October 2015 - March 2016: "Bring it Back" (Project ENJMIN) -- Game Designer/Level Designer
“Bring it Back” is a co-op party game, in which the players act as a burglar team specialized in stealing all kinds of strange huge treasures. Museum, laboratory or volcano, nowhere can’t be reached. Rocket, UFO or even the dinosaur skeleton, everything has to disappear. Fast, specific and cooperative, be the world's best burglar team!
Game link: http://gamejolt.com/games/bring-it-back/147977#
Trailer:
(Link Youku:)
Prototype walkthrough:
(Link Youku:)
Environment & Object Mechanics
In "Bring it Back", there are variable environments and special objects which correspond the different theme of level.
This is one example of an object & environment mechanics document that I proposed, which will be used in the themes of laboratory and lava.
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Level examples


Dynamic Dialog system:
In “Bring it back”, depending on the different personalities of characters, the process of the game and the player's action, dynamic dialog system throws out the short dialogs in order to predict key information, give feedback, describe characters and create chaotic atmosphere.
I designed this dynamic dialog system as well as the writing of dialog. We will have these dialogs working in game for the prototype of March, 2016.
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