ALICE MINGYA GAO
LEVEL DESIGNER|GAME DESIGNER
RESUME
Alice MingYa GAO - LEVEL DESIGNER/GAME DESIGNER
Worked on varied AAA/Indie games,
Open to relocation
English/French fluent, with a Game Design Master degree in France.
Passionate, autonomous, adaptable, a constant learner & a team player. Creating interesting and original experiences with an emotional impact, while enjoying the process together with eager and open-minded people, is my goal for making games.
EXPERIENCES:
GAMEPLAY DESIGNER
Feb 2022 - Present, PLAYDEAD (Copenhagen, Denmark)
“Game 3”
- Create & iterate gameplay prototypes
- Create memorable moments based on rough narrative in a sci-fi open world
LEAD DESIGNER
Jan - Dec 2021, Moonycat Entertainment (Montpellier, France)
“Metaphora: The Moonycat Quest”
- Responsible of Game & Level Design: 3Cs, combat, world systems; world building, flow, missions, puzzles.
- Design workflow; Planning, follow-up & feedback; Communication with others professions & with editors.
PERSONAL WORKS
Feb - Oct 2020
(See page "PERSONAL WORKS")
LEVEL DESIGNER
Nov 2017-Dec 2019, Virtuos Shanghai:
"Marvel's Avengers"
- Mission realization in existing Co-op War Zones, World design & building of new War Zones.
“Shadow of the Tomb Raider”
- Cooperating with Eidos Montreal, Puzzle design & scripting & building of Challenge tombs.
INTERN LEVEL DESIGNER
May 2017-Sept 2017, Ubisoft Shanghai:
Far Cry 5 DLC “Hours of Darkness”
- Design & building of open world Micro POI
- Implementation of narrative objects
INTERN LEVEL DESIGNER
Apr 2016-Aug 2016, Neko Entertainment (Paris, France):
“Pix the Cat” (Indie arcade game)
- Design of 7 exclusive Multi-player arena levels for XBOX version.
JOURNALIST
Oct 2012-Feb 2013, SheYuan Media (Beijing, China):
- Discover, interview and report local events, POI and people for a weekly press in Chaoyang District
DIGITAL CONTENT DESIGNER
Aug 2010-Apr 2011, ChanBa urban construction museum (Xi'An, China):
- Design & Production of 21 exhibition items, including projection, videos and interactions.
EDUCATION:
2014–2017 ENJMIN/Angoulême, France
Master’s degree in Game Design
“Bring it Back” , Game&Level Design: 6-month project, Co-op party game.
“JIAO” , Game Design/Narrative/2D Art: 3-month project, Narrative tactical game.
2008–2012 Beijing University of Technology/ Beijing, China
Bachelor’s degree in Digital media technology
- Specialized in video filming and editing