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RESUME

Alice MingYa GAO - LEVEL DESIGNER/GAME DESIGNER

Worked on varied AAA/Indie games, 
Open to relocation

English/French fluent, with a Game Design Master degree in France. 

Passionate, autonomous, adaptable, a constant learner & a team player. Creating interesting and original experiences with an emotional impact, while enjoying the process together with eager and open-minded people, is my goal for making games. 

EXPERIENCES:

GAMEPLAY DESIGNER

Feb 2022 - Present, PLAYDEAD (Copenhagen, Denmark)

“Game 3”

- Create & iterate gameplay prototypes
- Create memorable moments based on rough narrative in a sci-fi open world

LEAD DESIGNER

Jan - Dec 2021, Moonycat Entertainment (Montpellier, France)

“Metaphora: The Moonycat Quest”
- Responsible of Game & Level Design: 3Cs, combat, world systems; world building, flow, missions, puzzles.

- Design workflow; Planning, follow-up & feedback; Communication with others professions & with editors. 

PERSONAL WORKS

Feb - Oct 2020

(See page "PERSONAL WORKS")

LEVEL DESIGNER

Nov 2017-Dec 2019, Virtuos Shanghai: 

  "Marvel's Avengers"
- Mission realization in existing Co-op War Zones, World design & building of new War Zones.

  “Shadow of the Tomb Raider”
- Cooperating with Eidos Montreal, Puzzle design & scripting & building of Challenge tombs.

INTERN LEVEL DESIGNER

May 2017-Sept 2017, Ubisoft Shanghai: 

  Far Cry 5 DLC “Hours of Darkness” 
- Design & building of open world Micro POI
- Implementation of narrative objects

INTERN LEVEL DESIGNER

Apr 2016-Aug 2016, Neko Entertainment (Paris, France):

  “Pix the Cat” (Indie arcade game)
- Design of 7 exclusive Multi-player arena levels for XBOX version. 

JOURNALIST

Oct 2012-Feb 2013, SheYuan Media (Beijing, China):

- Discover, interview and report local events, POI and people for a weekly press in Chaoyang District

DIGITAL CONTENT DESIGNER

Aug 2010-Apr 2011, ChanBa urban construction museum (Xi'An, China):

- Design & Production of 21 exhibition items, including projection, videos and interactions.

EDUCATION:

2014–2017 ENJMIN/Angoulême, France
Master’s degree in Game Design

“Bring it Back” , Game&Level Design: 6-month project, Co-op party game. 
“JIAO” , Game Design/Narrative/2D Art: 3-month project, Narrative tactical game. 

2008–2012 Beijing University of Technology/ Beijing, China  
Bachelor’s degree in Digital media technology

- Specialized in video filming and editing

Download: 

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