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Personal Level Design Works

Post Apocalyptic themed World map ,  June - July 2020

Update October: 

Puzzles are added in the underground reservoir to complete the gameplay experience. 

This world is set on the post-apocalyptic cold desolate Earth, where a space traveler landed by accident. To survive and to find necessary materials for its ship, the traveler wanders throughout the world and discovers the faded civilization.  

The map is a river valley area, it contains some ruins and an abandoned underground reservoir.  By using the contrast between open world and linear level, different types of architectures and atmosphere, I looked for creating a fluid and rhythmic experience.

Challenge-tomb Puzzle for "Tomb Raider",  Apr 2020

This puzzle is set up in an ancient Maya cave, where the Mayan held ceremony to pray for less disasters to the god Zipacna, which was often in form of a giant Caiman.  

This proposal was created based on a narrative brief, including interactive objects design, puzzle flow and greybox layout. I'm working on the scripting to realize the puzzle logic, will update the video once finished. 

Open-world Mission for "Mafia 3",  Feb 2020

This mission is set up in a marina area, where a yacht party is held in the target's beach house. The objective is locating the target and killing him. 

This mission proposes several approaching paths towards the party with different gameplay. Depending on each player’s specific playing style, the mission will develop into three different outcomes.

Racing game Paper design: Map & Courses, Apr 2017

This map was based on American city San Antonio. It contains 3 different zones and each zone has its proper gameplay style and art. 

Based on this map, 2 racing tracks are proposed: 1 linear PVP racetrack & 1 loop PVE racetrack. 

The_crew_game_guide.jpg
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