
ALICE MINGYA GAO
LEVEL DESIGNER|GAME DESIGNER
Shadow of the Tomb Raider
Nov 2017 – Sep 2018, Level Designer
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Shadow of the Tomb Raider is an action-adventure video game developed by Eidos Montréal and published by Square Enix.
As a co-developing partner, Virtuos Shanghai contributed a big effort on production of challenge tombs.
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Challenge tombs are optional exploring missions in Tomb Raider games, usually propose action and puzzle trail for player to solve.
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As a part of co-developing team at Virtuos Shanghai, I worked on challenge tombs of Shadow of the Tomb Raider as Level Designer.
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My duties included:
- Puzzle design & pitch by following narrative brief
- Puzzle gameplay elements scripting (Visual scripting)
- Level build & iteration
- Traversal
- Cooperation with artists for dressing
- Debug/Polish
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Walk-through of the tombs that I worked on:
Coop Challenge Tomb: The Grand Caiman
Challenge Tomb: Warrior's Trail
Challenge Tomb: Temple of the Sun